unreal.RigUnit_AnimNextInterfaceEndExecution
¶
- class unreal.RigUnit_AnimNextInterfaceEndExecution(execute_context: AnimNextInterfaceExecuteContext = [])¶
Bases:
RigUnit_AnimNextInterfaceBase
Event for writing back calculated results to external variables
C++ Source:
Plugin: AnimNext
Module: AnimNextInterfaceGraph
File: RigUnit_AnimNextInterfaceEndExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(AnimNextInterfaceExecuteContext): [Read-Write] The execution result
- property execute_context: AnimNextInterfaceExecuteContext¶
[Read-Write] The execution result
- Type: