unreal.RigUnit_AnimNextGraphRoot¶
- class unreal.RigUnit_AnimNextGraphRoot(result: AnimNextTraitHandle = [])¶
Bases:
RigUnit_AnimNextBaseAnimation graph output This is a synthetic node that represents the entry point for an animation graph for RigVM. The graph editor will see this as the graph output in which to hook up the first animation node to evaluate. This node isn’t used at runtime.
C++ Source:
Plugin: UAFAnimGraph
Module: UAFAnimGraph
File: RigUnit_AnimNextGraphRoot.h
Editor Properties: (see get_editor_property/set_editor_property)
entry_point(Name): [Read-Only] The name of the entry pointresult(AnimNextTraitHandle): [Read-Write] The execution result
- property result: AnimNextTraitHandle¶
[Read-Write] The execution result
- Type: