unreal.RigUnit_AnimNextEndExecution_LODPose
¶
- class unreal.RigUnit_AnimNextEndExecution_LODPose(execute_context: AnimNextGraphExecuteContext = [], result: AnimNextGraphLODPose = [])¶
Bases:
RigUnit_AnimNextEndExecution
Event for writing back a calculated pose
C++ Source:
Plugin: AnimNext
Module: AnimNext
File: RigUnit_AnimNextEndExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(AnimNextGraphExecuteContext): [Read-Write] The execution resultresult
(AnimNextGraphLODPose): [Read-Write]
- property result: AnimNextGraphLODPose¶
[Read-Write]
- Type: