unreal.RigUnit_AnimNextEndExecution¶
- class unreal.RigUnit_AnimNextEndExecution(execute_context: AnimNextGraphExecuteContext = [])¶
Bases:
RigUnit_AnimNextBaseEvent for writing back calculated results to external variables
C++ Source:
Plugin: AnimNext
Module: AnimNext
File: RigUnit_AnimNextEndExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextGraphExecuteContext): [Read-Write] The execution result
- property execute_context: AnimNextGraphExecuteContext¶
[Read-Write] The execution result
- Type: