unreal.RigUnit_AnimNextEndExecution_Float
¶
- class unreal.RigUnit_AnimNextEndExecution_Float(execute_context: AnimNextGraphExecuteContext = [], result: float = 0.0)¶
Bases:
RigUnit_AnimNextEndExecution
Event for writing back a calculated float
C++ Source:
Plugin: AnimNext
Module: AnimNext
File: RigUnit_AnimNextEndExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(AnimNextGraphExecuteContext): [Read-Write] The execution resultresult
(float): [Read-Write]