unreal.RigUnit_AnimNextEndExecution_Float

class unreal.RigUnit_AnimNextEndExecution_Float(execute_context: AnimNextGraphExecuteContext = [], result: float = 0.0)

Bases: RigUnit_AnimNextEndExecution

Event for writing back a calculated float

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNext

  • File: RigUnit_AnimNextEndExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextGraphExecuteContext): [Read-Write] The execution result

  • result (float): [Read-Write]

property result: float

[Read-Write]

Type:

(float)