unreal.RigUnit_AnimNextEndExecution_Bool¶
- class unreal.RigUnit_AnimNextEndExecution_Bool(execute_context: AnimNextGraphExecuteContext = [], result: bool = False)¶
Bases:
RigUnit_AnimNextEndExecutionEvent for writing back a calculated bool
C++ Source:
Plugin: AnimNext
Module: AnimNext
File: RigUnit_AnimNextEndExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextGraphExecuteContext): [Read-Write] The execution resultresult(bool): [Read-Write]