unreal.RigUnit_AnimNextBeginExecution
¶
- class unreal.RigUnit_AnimNextBeginExecution(execute_context: AnimNextGraphExecuteContext = [])¶
Bases:
RigUnit_AnimNextBase
Event for driving the skeleton hierarchy with variables and rig elements
C++ Source:
Plugin: AnimNext
Module: AnimNext
File: RigUnit_AnimNextBeginExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(AnimNextGraphExecuteContext): [Read-Write] The execution result
- property execute_context: AnimNextGraphExecuteContext¶
[Read-Only] The execution result
- Type: