unreal.RigUnit_AlphaInterpVector

class unreal.RigUnit_AlphaInterpVector(value: Vector = Ellipsis, scale: float = 0.0, bias: float = 0.0, map_range: bool = False, range: InputRange = Ellipsis, out_range: InputRange = Ellipsis, clamp_result: bool = False, clamp_min: float = 0.0, clamp_max: float = 0.0, interp_result: bool = False, interp_speed_increasing: float = 0.0, interp_speed_decreasing: float = 0.0, result: Vector = Ellipsis)

Bases: RigUnit_SimBase

Takes in a vector value and outputs an accumulated value with a customized scale and clamp

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_AlphaInterp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bias (float): [Read-Write] Bias

  • clamp_max (float): [Read-Write] Clamp Max

  • clamp_min (float): [Read-Write] Clamp Min

  • clamp_result (bool): [Read-Only] Clamp Result

  • interp_result (bool): [Read-Only] Interp Result

  • interp_speed_decreasing (float): [Read-Write] Interp Speed Decreasing

  • interp_speed_increasing (float): [Read-Write] Interp Speed Increasing

  • map_range (bool): [Read-Only] Map Range

  • out_range (InputRange): [Read-Write] Out Range

  • range (InputRange): [Read-Write] In Range

  • result (Vector): [Read-Write] Result

  • scale (float): [Read-Write] Scale

  • value (Vector): [Read-Write] Value

property bias: float

[Read-Write] Bias

Type:

(float)

property clamp_max: float

[Read-Write] Clamp Max

Type:

(float)

property clamp_min: float

[Read-Write] Clamp Min

Type:

(float)

property clamp_result: bool

[Read-Only] Clamp Result

Type:

(bool)

property interp_result: bool

[Read-Only] Interp Result

Type:

(bool)

property interp_speed_decreasing: float

[Read-Write] Interp Speed Decreasing

Type:

(float)

property interp_speed_increasing: float

[Read-Write] Interp Speed Increasing

Type:

(float)

property map_range: bool

[Read-Only] Map Range

Type:

(bool)

property out_range: InputRange

[Read-Write] Out Range

Type:

(InputRange)

property range: InputRange

[Read-Write] In Range

Type:

(InputRange)

property result: Vector

[Read-Only] Result

Type:

(Vector)

property scale: float

[Read-Write] Scale

Type:

(float)

property value: Vector

[Read-Write] Value

Type:

(Vector)