unreal.RigUnit_AlphaInterpVector
¶
- class unreal.RigUnit_AlphaInterpVector(value: Vector = Ellipsis, scale: float = 0.0, bias: float = 0.0, map_range: bool = False, range: InputRange = Ellipsis, out_range: InputRange = Ellipsis, clamp_result: bool = False, clamp_min: float = 0.0, clamp_max: float = 0.0, interp_result: bool = False, interp_speed_increasing: float = 0.0, interp_speed_decreasing: float = 0.0, result: Vector = Ellipsis)¶
Bases:
RigUnit_SimBase
Takes in a vector value and outputs an accumulated value with a customized scale and clamp
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_AlphaInterp.h
Editor Properties: (see get_editor_property/set_editor_property)
bias
(float): [Read-Write] Biasclamp_max
(float): [Read-Write] Clamp Maxclamp_min
(float): [Read-Write] Clamp Minclamp_result
(bool): [Read-Only] Clamp Resultinterp_result
(bool): [Read-Only] Interp Resultinterp_speed_decreasing
(float): [Read-Write] Interp Speed Decreasinginterp_speed_increasing
(float): [Read-Write] Interp Speed Increasingmap_range
(bool): [Read-Only] Map Rangeout_range
(InputRange): [Read-Write] Out Rangerange
(InputRange): [Read-Write] In Rangeresult
(Vector): [Read-Write] Resultscale
(float): [Read-Write] Scalevalue
(Vector): [Read-Write] Value
- property out_range: InputRange¶
[Read-Write] Out Range
- Type:
- property range: InputRange¶
[Read-Write] In Range
- Type: