unreal.RigUnit_AlphaInterpQuat¶
- class unreal.RigUnit_AlphaInterpQuat(value: Quat = Ellipsis, scale: float = 0.0, bias: float = 0.0, map_range: bool = False, range: InputRange = Ellipsis, out_range: InputRange = Ellipsis, clamp_result: bool = False, clamp_min: float = 0.0, clamp_max: float = 0.0, interp_result: bool = False, interp_speed_increasing: float = 0.0, interp_speed_decreasing: float = 0.0, result: Quat = Ellipsis)¶
Bases:
RigUnit_SimBaseTakes in a vector value and outputs an accumulated value with a customized scale and clamp
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_AlphaInterp.h
Editor Properties: (see get_editor_property/set_editor_property)
bias(float): [Read-Write] Biasclamp_max(float): [Read-Write] Clamp Maxclamp_min(float): [Read-Write] Clamp Minclamp_result(bool): [Read-Only] Clamp Resultinterp_result(bool): [Read-Only] Interp Resultinterp_speed_decreasing(float): [Read-Write] Interp Speed Decreasinginterp_speed_increasing(float): [Read-Write] Interp Speed Increasingmap_range(bool): [Read-Only] Map Rangeout_range(InputRange): [Read-Write] Out Rangerange(InputRange): [Read-Write] In Rangeresult(Quat): [Read-Write] Resultscale(float): [Read-Write] Scalevalue(Quat): [Read-Write] Value
- property out_range: InputRange¶
[Read-Write] Out Range
- Type:
- property range: InputRange¶
[Read-Write] In Range
- Type: