unreal.RigUnit_AimItem_Target¶
- class unreal.RigUnit_AimItem_Target(weight: float = 0.0, axis: Vector = Ellipsis, target: Vector = Ellipsis, kind: ControlRigVectorKind = Ellipsis, space: RigElementKey = Ellipsis)¶
Bases:
StructBaseRig Unit Aim Item Target
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_AimBone.h
Editor Properties: (see get_editor_property/set_editor_property)
axis(Vector): [Read-Write] The axis to align with the aim on this targetkind(ControlRigVectorKind): [Read-Write] The kind of target this is representing - can be a direction or a locationspace(RigElementKey): [Read-Write] The space in which the target is expressedtarget(Vector): [Read-Write] The target to aim at - can be a direction or location based on the Kind settingweight(float): [Read-Write] The amount of aim rotation to apply on this target.
- property kind: ControlRigVectorKind¶
[Read-Write] The kind of target this is representing - can be a direction or a location
- Type:
- property space: RigElementKey¶
[Read-Write] The space in which the target is expressed
- Type: