unreal.RigUnit_AccumulateVectorRange¶
- class unreal.RigUnit_AccumulateVectorRange(value: Vector = Ellipsis, minimum: Vector = Ellipsis, maximum: Vector = Ellipsis)¶
Bases:
RigUnit_AccumulateBaseAccumulates the min and max values over time
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum(Vector): [Read-Write] Maximumminimum(Vector): [Read-Write] Minimumvalue(Vector): [Read-Write] Value