unreal.RigUnit_AccumulateVectorMul¶
- class unreal.RigUnit_AccumulateVectorMul(multiplier: Vector = Ellipsis, initial_value: Vector = Ellipsis, integrate_delta_time: bool = False, result: Vector = Ellipsis)¶
Bases:
RigUnit_AccumulateBaseMultiplies a vector over time over and over again
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
initial_value(Vector): [Read-Write] Initial Valueintegrate_delta_time(bool): [Read-Write] Integrate Delta Timemultiplier(Vector): [Read-Write] Multiplierresult(Vector): [Read-Write] Result