unreal.RigUnit_AccumulateVectorAdd

class unreal.RigUnit_AccumulateVectorAdd(increment: Vector = Ellipsis, initial_value: Vector = Ellipsis, integrate_delta_time: bool = False, result: Vector = Ellipsis)

Bases: RigUnit_AccumulateBase

Adds a vector over time over and over again

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Accumulate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • increment (Vector): [Read-Write] Increment

  • initial_value (Vector): [Read-Write] Initial Value

  • integrate_delta_time (bool): [Read-Write] Integrate Delta Time

  • result (Vector): [Read-Write] Result

property increment: Vector

[Read-Write] Increment

Type:

(Vector)

property initial_value: Vector

[Read-Write] Initial Value

Type:

(Vector)

property integrate_delta_time: bool

[Read-Write] Integrate Delta Time

Type:

(bool)

property result: Vector

[Read-Only] Result

Type:

(Vector)