unreal.RigUnit_AccumulateVectorAdd
¶
- class unreal.RigUnit_AccumulateVectorAdd(increment: Vector = Ellipsis, initial_value: Vector = Ellipsis, integrate_delta_time: bool = False, result: Vector = Ellipsis)¶
Bases:
RigUnit_AccumulateBase
Adds a vector over time over and over again
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
increment
(Vector): [Read-Write] Incrementinitial_value
(Vector): [Read-Write] Initial Valueintegrate_delta_time
(bool): [Read-Write] Integrate Delta Timeresult
(Vector): [Read-Write] Result