unreal.RigUnit_AccumulateQuatMul¶
- class unreal.RigUnit_AccumulateQuatMul(multiplier: Quat = Ellipsis, initial_value: Quat = Ellipsis, flip_order: bool = False, integrate_delta_time: bool = False, result: Quat = Ellipsis)¶
Bases:
RigVMFunction_AccumulateQuatMuldeprecated: ‘RigUnit_AccumulateQuatMul’ was renamed to ‘RigVMFunction_AccumulateQuatMul’.