unreal.RigUnit_AccumulateQuatLerp¶
- class unreal.RigUnit_AccumulateQuatLerp(target_value: Quat = Ellipsis, initial_value: Quat = Ellipsis, blend: float = 0.0, integrate_delta_time: bool = False, result: Quat = Ellipsis)¶
Bases:
RigUnit_AccumulateBaseInterpolates two quaternions over time over and over again
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
blend(float): [Read-Write] Blendinitial_value(Quat): [Read-Write] Initial Valueintegrate_delta_time(bool): [Read-Write] Integrate Delta Timeresult(Quat): [Read-Write] Resulttarget_value(Quat): [Read-Write] Target Value