unreal.RigUnit_AccumulateFloatRange
¶
- class unreal.RigUnit_AccumulateFloatRange(value: float = 0.0, minimum: float = 0.0, maximum: float = 0.0)¶
Bases:
RigUnit_AccumulateBase
Accumulates the min and max values over time
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum
(float): [Read-Write] Maximumminimum
(float): [Read-Write] Minimumvalue
(float): [Read-Write] Value