unreal.RigUnit_AccumulateFloatMul

class unreal.RigUnit_AccumulateFloatMul(multiplier: float = 0.0, initial_value: float = 0.0, integrate_delta_time: bool = False, result: float = 0.0)

Bases: RigUnit_AccumulateBase

Multiplies a value over time over and over again

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Accumulate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • initial_value (float): [Read-Write] Initial Value

  • integrate_delta_time (bool): [Read-Write] Integrate Delta Time

  • multiplier (float): [Read-Write] Multiplier

  • result (float): [Read-Write] Result

property initial_value: float

[Read-Write] Initial Value

Type:

(float)

property integrate_delta_time: bool

[Read-Write] Integrate Delta Time

Type:

(bool)

property multiplier: float

[Read-Write] Multiplier

Type:

(float)

property result: float

[Read-Only] Result

Type:

(float)