unreal.RigUnit_AccumulateFloatMul
¶
- class unreal.RigUnit_AccumulateFloatMul(multiplier: float = 0.0, initial_value: float = 0.0, integrate_delta_time: bool = False, result: float = 0.0)¶
Bases:
RigUnit_AccumulateBase
Multiplies a value over time over and over again
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
initial_value
(float): [Read-Write] Initial Valueintegrate_delta_time
(bool): [Read-Write] Integrate Delta Timemultiplier
(float): [Read-Write] Multiplierresult
(float): [Read-Write] Result