unreal.RigUnit_AccumulateFloatLerp¶
- class unreal.RigUnit_AccumulateFloatLerp(target_value: float = 0.0, initial_value: float = 0.0, blend: float = 0.0, integrate_delta_time: bool = False, result: float = 0.0)¶
Bases:
RigUnit_AccumulateBaseInterpolates two values over time over and over again
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
blend(float): [Read-Write] Blendinitial_value(float): [Read-Write] Initial Valueintegrate_delta_time(bool): [Read-Write] Integrate Delta Timeresult(float): [Read-Write] Resulttarget_value(float): [Read-Write] Target Value