unreal.RigUnitMutable
¶
- class unreal.RigUnitMutable(execute_context: ControlRigExecuteContext = [])¶
Bases:
RigUnit
Base class for all rig units that can change data
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together
- property execute_context: ControlRigExecuteContext¶
[Read-Write] Execute Context: * This property is used to chain multiple mutable units together
- Type: