unreal.RigUnit_VisualDebugVectorItemSpace¶
- class unreal.RigUnit_VisualDebugVectorItemSpace(value: Vector = Ellipsis, enabled: bool = False, mode: RigUnitVisualDebugPointMode = Ellipsis, color: LinearColor = Ellipsis, thickness: float = 0.0, scale: float = 0.0, space: RigElementKey = Ellipsis)¶
Bases:
RigUnit_DebugBaseDebug draw parameters for a Point or Vector given a vector
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_VisualDebug.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write] Colorenabled(bool): [Read-Write] Enabledmode(RigUnitVisualDebugPointMode): [Read-Write] Modescale(float): [Read-Write] Scalespace(RigElementKey): [Read-Write] Spacethickness(float): [Read-Write] Thicknessvalue(Vector): [Read-Write] Value
- property color: LinearColor¶
[Read-Write] Color
- Type:
- property mode: RigUnitVisualDebugPointMode¶
[Read-Write] Mode
- Type:
- property space: RigElementKey¶
[Read-Write] Space
- Type: