unreal.RigSocketState¶
- class unreal.RigSocketState(name: Name = 'None', parent: RigElementKey = Ellipsis, initial_local_transform: Transform = Ellipsis, color: LinearColor = Ellipsis, description: str = '')¶
Bases:
StructBaseRig Socket State
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write]description(str): [Read-Write]initial_local_transform(Transform): [Read-Write]name(Name): [Read-Write]parent(RigElementKey): [Read-Write]
- property color: LinearColor¶
[Read-Write]
- Type:
- property parent: RigElementKey¶
[Read-Write]
- Type: