unreal.RigMirrorSettings¶
- class unreal.RigMirrorSettings(mirror_axis=AxisType.X, axis_to_flip=AxisType.Z, search_string='', replace_string='')¶
Bases:
unreal.StructBaseRig Mirror Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyDefines.h
Editor Properties: (see get_editor_property/set_editor_property)
axis_to_flip(AxisType): [Read-Write] Axis to Flip: the axis to flip for rotationsmirror_axis(AxisType): [Read-Write] Mirror Axis: the axis to mirror againstreplace_string(str): [Read-Write] Replace String: the string to replace the search occurrences withsearch_string(str): [Read-Write] Search String: the string to search for