unreal.RigMapperLinkedDefinitions

class unreal.RigMapperLinkedDefinitions(outer: Object | None = None, name: Name | str = 'None')

Bases: DataAsset

Rig Mapper Linked Definitions

C++ Source:

  • Plugin: RigMapper

  • Module: RigMapper

  • File: RigMapperDefinition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • baked_definition (RigMapperDefinition): [Read-Write]

  • source_definitions (Array[RigMapperDefinition]): [Read-Write]

are_linked_definitions_valid() bool

Are Linked Definitions Valid

Return type:

bool

bake_definitions() bool

todo: bake to new todo: invalidate on property or source definition changed

Return type:

bool

property baked_definition: RigMapperDefinition

[Read-Write]

Type:

(RigMapperDefinition)

property source_definitions: None

[Read-Write]

Type:

(Array[RigMapperDefinition])

validate() bool

Validate

Return type:

bool