unreal.RigMapperDefinition

class unreal.RigMapperDefinition(outer: Object | None = None, name: Name | str = 'None')

Bases: DataAsset

Rig Mapper Definition

C++ Source:

  • Plugin: RigMapper

  • Module: RigMapper

  • File: RigMapperDefinition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • features (RigMapperFeatureDefinitions): [Read-Write]

  • inputs (Array[str]): [Read-Write]

  • null_outputs (Array[str]): [Read-Write]

  • outputs (Map[str, str]): [Read-Write]

  • validated (bool): [Read-Only]

empty() None

Empty

export_as_json_file(json_file_path) bool

Export as Json File

Parameters:

json_file_path (FilePath)

Return type:

bool

export_as_json_string() str or None

Export as Json String

Returns:

out_json_string (str):

Return type:

str or None

property features: RigMapperFeatureDefinitions

[Read-Write]

Type:

(RigMapperFeatureDefinitions)

property inputs: None

[Read-Write]

Type:

(Array[str])

is_definition_valid(warn=False, force=False) bool

Is Definition Valid

Parameters:
Return type:

bool

load_from_json_file(json_file_path) bool

Load from Json File

Parameters:

json_file_path (FilePath)

Return type:

bool

load_from_json_string(json_string) bool

Load from Json String

Parameters:

json_string (str)

Return type:

bool

property null_outputs: None

[Read-Write]

Type:

(Array[str])

property outputs: None

[Read-Write]

Type:

(Map[str, str])

validate() bool

Validate

Return type:

bool

property validated: bool

[Read-Only]

Type:

(bool)

was_definition_validated() bool

Was Definition Validated

Return type:

bool