unreal.RigElementWeight¶
- class unreal.RigElementWeight(location=1.0, rotation=1.0, scale=1.0)¶
Bases:
unreal.StructBaseRig Element Weight
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
location(float): [Read-Write] Locationrotation(float): [Read-Write] Rotationscale(float): [Read-Write] Scale