unreal.RigElementKeyCollection¶
- class unreal.RigElementKeyCollection(keys: None = [])¶
Bases:
StructBaseRig Element Key Collection
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyDefines.h
Editor Properties: (see get_editor_property/set_editor_property)
keys(Array[RigElementKey]): [Read-Write]