unreal.RigElement¶
- class unreal.RigElement(name: Name = 'None', index: int = 0)¶
Bases:
StructBaseRig Element
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyDefines.h
Editor Properties: (see get_editor_property/set_editor_property)
index(int32): [Read-Only]name(Name): [Read-Write]