unreal.RigDynamicsConfinerComponent¶
- class unreal.RigDynamicsConfinerComponent(shapes: RigDynamicsShapeCollection = Ellipsis, strength: float = 0.0)¶
Bases:
RigBaseComponentA component that can be added to a joint/element that defines how a confinement shape can be attached to it. DynamicsParticles that opt in to a confiner will be kept inside its shapes (each shape is enforced independently).
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsConfinerComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
shapes(RigDynamicsShapeCollection): [Read-Write]strength(float): [Read-Write] The strength with which particles are pushed back inside the confiner shapes (oscillation frequency). High values confine rigidly, low values allow soft/springy escape before settling.
- property shapes: RigDynamicsShapeCollection¶
[Read-Only]
- Type: