unreal.RigDynamicsConeLimitComponent¶
- class unreal.RigDynamicsConeLimitComponent(grandparent_component_key: RigComponentKey = Ellipsis, parent_component_key: RigComponentKey = Ellipsis, child_component_key: RigComponentKey = Ellipsis, strength: float = 0.0, damping_ratio: float = 0.0, angle: float = 0.0)¶
Bases:
RigBaseComponentA component that can be added to a joint/element that defines a cone (angular) limit between three particles.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsConeLimitComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
angle(float): [Read-Write] The (full) cone angle in degreeschild_component_key(RigComponentKey): [Read-Write] The child particle for the ConeLimitdamping_ratio(float): [Read-Write] DampingRatio for the ConeLimitgrandparent_component_key(RigComponentKey): [Read-Write] The grandparent particle for the ConeLimitparent_component_key(RigComponentKey): [Read-Write] The parent particle for the ConeLimitstrength(float): [Read-Write] The strength which we drive towards the target limit (when outside). This is the oscillation frequency, so low values will be soft and springy, but values significantly above 1/timestep will impose the limit strongly.
- property child_component_key: RigComponentKey¶
[Read-Only] The child particle for the ConeLimit
- Type:
- property grandparent_component_key: RigComponentKey¶
[Read-Only] The grandparent particle for the ConeLimit
- Type:
- property parent_component_key: RigComponentKey¶
[Read-Only] The parent particle for the ConeLimit
- Type: