unreal.RigDynamicsColliderComponent

class unreal.RigDynamicsColliderComponent(shapes: RigDynamicsShapeCollection = Ellipsis)

Bases: RigBaseComponent

A component that can be added to a joint/element that defines how a collision shape can be attached to it. DynamicsParticles will collide against these shapes.

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsColliderComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • shapes (RigDynamicsShapeCollection): [Read-Write]

property shapes: RigDynamicsShapeCollection

[Read-Only]

Type:

(RigDynamicsShapeCollection)