unreal.RigDynamicsColliderComponent¶
- class unreal.RigDynamicsColliderComponent(shapes: RigDynamicsShapeCollection = Ellipsis)¶
Bases:
RigBaseComponentA component that can be added to a joint/element that defines how a collision shape can be attached to it. DynamicsParticles will collide against these shapes.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsColliderComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
shapes(RigDynamicsShapeCollection): [Read-Write]
- property shapes: RigDynamicsShapeCollection¶
[Read-Only]
- Type: