unreal.RigCurrentAndInitialTransform¶
- class unreal.RigCurrentAndInitialTransform(current=[[[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]], [[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]]], initial=[[[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]], [[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]]])¶
Bases:
unreal.StructBaseRig Current and Initial Transform
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
current(RigLocalAndGlobalTransform): [Read-Write] Currentinitial(RigLocalAndGlobalTransform): [Read-Write] Initial
- property current¶
[Read-Only] Current
- Type
- property initial¶
[Read-Only] Initial
- Type