unreal.RigCurrentAndInitialDirtyState¶
- class unreal.RigCurrentAndInitialDirtyState(current: RigLocalAndGlobalDirtyState = Ellipsis, initial: RigLocalAndGlobalDirtyState = Ellipsis)¶
Bases:
StructBaseRig Current and Initial Dirty State
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
current(RigLocalAndGlobalDirtyState): [Read-Write]initial(RigLocalAndGlobalDirtyState): [Read-Write]
- property current: RigLocalAndGlobalDirtyState¶
[Read-Only]
- Type:
- property initial: RigLocalAndGlobalDirtyState¶
[Read-Only]
- Type: