unreal.RigLocalAndGlobalDirtyState¶
- class unreal.RigLocalAndGlobalDirtyState(global_: RigTransformDirtyState = [], local: RigTransformDirtyState = [])¶
Bases:
StructBaseRig Local and Global Dirty State
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
global_(RigTransformDirtyState): [Read-Write]local(RigTransformDirtyState): [Read-Write]
- property global_: RigTransformDirtyState¶
[Read-Only]
- Type:
- property local: RigTransformDirtyState¶
[Read-Only]
- Type: