unreal.RigLocalAndGlobalDirtyState

class unreal.RigLocalAndGlobalDirtyState(global_: RigTransformDirtyState = [], local: RigTransformDirtyState = [])

Bases: StructBase

Rig Local and Global Dirty State

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • global_ (RigTransformDirtyState): [Read-Write]

  • local (RigTransformDirtyState): [Read-Write]

property global_: RigTransformDirtyState

[Read-Only]

Type:

(RigTransformDirtyState)

property local: RigTransformDirtyState

[Read-Only]

Type:

(RigTransformDirtyState)