unreal.RigCurrentAndInitialDirtyState

class unreal.RigCurrentAndInitialDirtyState(current: RigLocalAndGlobalDirtyState = Ellipsis, initial: RigLocalAndGlobalDirtyState = Ellipsis)

Bases: StructBase

Rig Current and Initial Dirty State

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • current (RigLocalAndGlobalDirtyState): [Read-Write]

  • initial (RigLocalAndGlobalDirtyState): [Read-Write]

property current: RigLocalAndGlobalDirtyState

[Read-Only]

Type:

(RigLocalAndGlobalDirtyState)

property initial: RigLocalAndGlobalDirtyState

[Read-Only]

Type:

(RigLocalAndGlobalDirtyState)