unreal.RigControlLimitEnabled
¶
- class unreal.RigControlLimitEnabled(minimum: bool = False, maximum: bool = False)¶
Bases:
StructBase
Rig Control Limit Enabled
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyDefines.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum
(bool): [Read-Write] Maximumminimum
(bool): [Read-Write] Minimum