unreal.RigControlElementCustomization¶
- class unreal.RigControlElementCustomization(available_spaces: Array[RigElementKey] = [], removed_spaces: Array[RigElementKey] = [])¶
Bases:
StructBaseRig Control Element Customization
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
available_spaces(Array[RigElementKey]): [Read-Write] Available Spacesremoved_spaces(Array[RigElementKey]): [Read-Write] Removed Spaces
- property available_spaces: Array[RigElementKey]¶
[Read-Only] Available Spaces
- Type:
- property removed_spaces: Array[RigElementKey]¶
[Read-Only] Removed Spaces
- Type: