unreal.RigConnectorState¶
- class unreal.RigConnectorState(name: Name = 'None', resolved_target: RigElementKey = Ellipsis, settings: RigConnectorSettings = Ellipsis)¶
Bases:
StructBaseRig Connector State
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Write]resolved_target(RigElementKey): [Read-Write]settings(RigConnectorSettings): [Read-Write]
- property resolved_target: RigElementKey¶
[Read-Write]
- Type:
- property settings: RigConnectorSettings¶
[Read-Write]
- Type: