unreal.RigConnectorSettings¶
- class unreal.RigConnectorSettings(description: str = '', type: ConnectorType = Ellipsis, optional: bool = False, is_array: bool = False, post_construction: bool = False, rules: None = [])¶
Bases:
StructBaseRig Connector Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
description(str): [Read-Write]is_array(bool): [Read-Write] by enabling this the connector will be able to connect to more than one targetoptional(bool): [Read-Write]post_construction(bool): [Read-Write]rules(Array[RigConnectionRuleStash]): [Read-Write]type(ConnectorType): [Read-Write]
- property is_array: bool¶
[Read-Write] by enabling this the connector will be able to connect to more than one target
- Type:
(bool)
- property type: ConnectorType¶
[Read-Write]
- Type: