unreal.ReverbSettings¶
- class unreal.ReverbSettings(apply_reverb: bool = False, reverb_effect: ReverbEffect = Ellipsis, reverb_plugin_effect: SoundEffectSubmixPreset = Ellipsis, volume: float = 0.0, fade_time: float = 0.0)¶
Bases:
StructBaseStruct encapsulating settings for reverb effects.
C++ Source:
Module: Engine
File: ReverbSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_reverb(bool): [Read-Write] Whether to apply the reverb settings below.fade_time(float): [Read-Write] Time to fade from the current reverb settings into this setting, in seconds.reverb_effect(ReverbEffect): [Read-Write] The reverb asset to employ.reverb_plugin_effect(SoundEffectSubmixPreset): [Read-Write] This is used to apply plugin-specific settings when a Reverb Plugin is being used.volume(float): [Read-Write] Volume level of the reverb effect.
- property fade_time: float¶
[Read-Write] Time to fade from the current reverb settings into this setting, in seconds.
- Type:
(float)
- property reverb_effect: ReverbEffect¶
[Read-Write] The reverb asset to employ.
- Type:
- property reverb_plugin_effect: SoundEffectSubmixPreset¶
[Read-Write] This is used to apply plugin-specific settings when a Reverb Plugin is being used.
- Type: