unreal.ReverbSettings¶
- class unreal.ReverbSettings(apply_reverb=True, reverb_effect=None, reverb_plugin_effect=None, volume=0.5, fade_time=2.0)¶
Bases:
unreal.StructBaseStruct encapsulating settings for reverb effects.
C++ Source:
Module: Engine
File: ReverbSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_reverb(bool): [Read-Write] Apply Reverb: Whether to apply the reverb settings below.fade_time(float): [Read-Write] Fade Time: Time to fade from the current reverb settings into this setting, in seconds.reverb_effect(ReverbEffect): [Read-Write] Reverb Effect: The reverb asset to employ.reverb_plugin_effect(SoundEffectSubmixPreset): [Read-Write] Reverb Plugin Effect: This is used to apply plugin-specific settings when a Reverb Plugin is being used.volume(float): [Read-Write] Volume: Volume level of the reverb affect.
- property apply_reverb¶
[Read-Write] Apply Reverb: Whether to apply the reverb settings below.
- Type
(bool)
- property fade_time¶
[Read-Write] Fade Time: Time to fade from the current reverb settings into this setting, in seconds.
- Type
(float)
- property reverb_effect¶
[Read-Write] Reverb Effect: The reverb asset to employ.
- Type
- property reverb_plugin_effect¶
[Read-Write] Reverb Plugin Effect: This is used to apply plugin-specific settings when a Reverb Plugin is being used.
- Type