unreal.RetargetDefinition¶
- class unreal.RetargetDefinition(root_bone: Name = 'None', bone_chains: None = [])¶
Bases:
StructBaseRetarget Definition
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRigDefinition.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_chains(Array[BoneChain]): [Read-Write]root_bone(Name): [Read-Write]