unreal.BoneChain¶
- class unreal.BoneChain(chain_name: Name = 'None', ik_goal_name: Name = 'None')¶
Bases:
StructBaseBone Chain
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRigDefinition.h
Editor Properties: (see get_editor_property/set_editor_property)
chain_name(Name): [Read-Write]end_bone(BoneReference): [Read-Only]ik_goal_name(Name): [Read-Only]start_bone(BoneReference): [Read-Only]