unreal.RemoteControlOptionalExposeArgs¶
- class unreal.RemoteControlOptionalExposeArgs(display_name='', group_name='')¶
Bases:
unreal.StructBaseRemote Control Optional Expose Args
C++ Source:
Plugin: RemoteControl
Module: RemoteControl
File: RemoteControlFunctionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name(str): [Read-Write] Display Name: The display name of the exposed entity in the panel.group_name(str): [Read-Write] Group Name: The name of the group to expose the entity in. If it does not exist, a group with that name will be created.