unreal.RelativeBodyAnimModifyHelper

class unreal.RelativeBodyAnimModifyHelper(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

BPFL helper for setting up anim modifier

C++ Source:

  • Plugin: RelativeIKOp

  • Module: RelativeBodyAnimUtils

  • File: RelativeBodyBlueprintFunctions.h

classmethod bulk_update_prop_body_modifiers(animation_list, options) Array[AnimSequenceBase]

Bulk Update Prop Body Modifiers

Parameters:
Returns:

animation_list (Array[AnimSequenceBase]):

Return type:

Array[AnimSequenceBase]

classmethod bulk_update_relative_body_modifiers(animation_list, options) Array[AnimSequenceBase]

Bulk Update Relative Body Modifiers

Parameters:
Returns:

animation_list (Array[AnimSequenceBase]):

Return type:

Array[AnimSequenceBase]

classmethod get_prop_attach_bone(info) Name

Get Prop Attach Bone deprecated: Get prop attach SocketName directly from Props Info

Parameters:

info (PropsInfo)

Return type:

Name

classmethod get_segment_start_time(anim_notify_event) float

Get Segment Start Time

Parameters:

anim_notify_event (AnimNotifyEvent)

Return type:

float

classmethod set_prop_attach_bone(info, attach_bone_name) PropsInfo

Set Prop Attach Bone deprecated: Set prop attach SocketName directly in Props Info

Parameters:
Returns:

info (PropsInfo):

Return type:

PropsInfo

classmethod set_relative_anim_modifiers(animation_list, options) Array[AnimSequenceBase]

Set Relative Anim Modifiers

Parameters:
Returns:

animation_list (Array[AnimSequenceBase]):

Return type:

Array[AnimSequenceBase]