unreal.RelativeBodyAnimModifyHelper¶
- class unreal.RelativeBodyAnimModifyHelper(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryBPFL helper for setting up anim modifier
C++ Source:
Plugin: RelativeIKOp
Module: RelativeBodyAnimUtils
File: RelativeBodyBlueprintFunctions.h
- classmethod bulk_update_prop_body_modifiers(animation_list, options) Array[AnimSequenceBase]¶
Bulk Update Prop Body Modifiers
- Parameters:
animation_list (Array[AnimSequenceBase])
options (PropBodyAnimModifierOptions)
- Returns:
animation_list (Array[AnimSequenceBase]):
- Return type:
- classmethod bulk_update_relative_body_modifiers(animation_list, options) Array[AnimSequenceBase]¶
Bulk Update Relative Body Modifiers
- Parameters:
animation_list (Array[AnimSequenceBase])
options (RelativeBodyAnimModifierOptions)
- Returns:
animation_list (Array[AnimSequenceBase]):
- Return type:
- classmethod get_prop_attach_bone(info) Name¶
Get Prop Attach Bone deprecated: Get prop attach SocketName directly from Props Info
- classmethod get_segment_start_time(anim_notify_event) float¶
Get Segment Start Time
- Parameters:
anim_notify_event (AnimNotifyEvent)
- Return type:
- classmethod set_prop_attach_bone(info, attach_bone_name) PropsInfo¶
Set Prop Attach Bone deprecated: Set prop attach SocketName directly in Props Info
- classmethod set_relative_anim_modifiers(animation_list, options) Array[AnimSequenceBase]¶
Set Relative Anim Modifiers
- Parameters:
animation_list (Array[AnimSequenceBase])
options (PropBodyAnimModifierOptions)
- Returns:
animation_list (Array[AnimSequenceBase]):
- Return type: