unreal.PropBodyAnimModifierOptions

class unreal.PropBodyAnimModifierOptions(sample_rate: int = 0, contact_threshold: float = 0.0, skeletal_mesh_asset: SkeletalMesh = Ellipsis, physics_asset_override: PhysicsAsset = Ellipsis, domain_body_names: None = [], contact_body_names: None = [], notify_class: Class = Ellipsis, prop_mesh_settings: None = [], props_floor_info_baking: bool = False, prop_notify_class: Class = Ellipsis)

Bases: RelativeBodyAnimModifierOptions

Prop Body Anim Modifier Options

C++ Source:

  • Plugin: RelativeIKOp

  • Module: RelativeBodyAnimUtils

  • File: RelativeBodyBlueprintFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • contact_body_names (Array[Name]): [Read-Write]

  • contact_threshold (float): [Read-Write] Threshold for determining if a bone pair can be considered to be having contact

  • domain_body_names (Array[Name]): [Read-Write] Bodies to be checked against contact bodies

  • notify_class (type(Class)): [Read-Write] Relative Body Notify subclass to create

  • physics_asset_override (PhysicsAsset): [Read-Write]

  • prop_mesh_settings (Array[PropsInfo]): [Read-Write] Settings for each prop static mesh attachment to bake

  • prop_notify_class (type(Class)): [Read-Write] Prop Notify subclass to create

  • props_floor_info_baking (bool): [Read-Write] Include floor constraint info in prop bake

  • sample_rate (int32): [Read-Write] Rate used to sample the animation

  • skeletal_mesh_asset (SkeletalMesh): [Read-Write]

property prop_mesh_settings: None

[Read-Write] Settings for each prop static mesh attachment to bake

Type:

(Array[PropsInfo])

property prop_notify_class: Class

[Read-Write] Prop Notify subclass to create

Type:

(type(Class))

property props_floor_info_baking: bool

[Read-Write] Include floor constraint info in prop bake

Type:

(bool)