unreal.PropBodyAnimModifierOptions¶
- class unreal.PropBodyAnimModifierOptions(sample_rate: int = 0, contact_threshold: float = 0.0, skeletal_mesh_asset: SkeletalMesh = Ellipsis, physics_asset_override: PhysicsAsset = Ellipsis, domain_body_names: None = [], contact_body_names: None = [], notify_class: Class = Ellipsis, prop_mesh_settings: None = [], props_floor_info_baking: bool = False, prop_notify_class: Class = Ellipsis)¶
Bases:
RelativeBodyAnimModifierOptionsProp Body Anim Modifier Options
C++ Source:
Plugin: RelativeIKOp
Module: RelativeBodyAnimUtils
File: RelativeBodyBlueprintFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
contact_body_names(Array[Name]): [Read-Write]contact_threshold(float): [Read-Write] Threshold for determining if a bone pair can be considered to be having contactdomain_body_names(Array[Name]): [Read-Write] Bodies to be checked against contact bodiesnotify_class(type(Class)): [Read-Write] Relative Body Notify subclass to createphysics_asset_override(PhysicsAsset): [Read-Write]prop_mesh_settings(Array[PropsInfo]): [Read-Write] Settings for each prop static mesh attachment to bakeprop_notify_class(type(Class)): [Read-Write] Prop Notify subclass to createprops_floor_info_baking(bool): [Read-Write] Include floor constraint info in prop bakesample_rate(int32): [Read-Write] Rate used to sample the animationskeletal_mesh_asset(SkeletalMesh): [Read-Write]