unreal.PropsInfo

class unreal.PropsInfo(prop_static_mesh_asset: StaticMesh = Ellipsis, prop_skeletal_mesh_asset: SkeletalMesh = Ellipsis, socket_name: Name = 'None', attach_transform: Transform = Ellipsis, prop_anim_sequence: AnimSequence = Ellipsis, prop_anim_start_time: float = 0.0, prop_anim_is_looping: bool = False)

Bases: StructBase

Props Info

C++ Source:

  • Plugin: RelativeIKOp

  • Module: RelativeBodyAnimUtils

  • File: RelativePropsAnimModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attach_transform (Transform): [Read-Write] Local transform of prop relative to attach bone

  • prop_anim_is_looping (bool): [Read-Write] Prop mesh to anim sequence is looping

  • prop_anim_sequence (AnimSequence): [Read-Write] Prop mesh to anim sequence

  • prop_anim_start_time (float): [Read-Write] Prop mesh to anim sequence start time

  • prop_skeletal_mesh_asset (SkeletalMesh): [Read-Write] Prop mesh to preview

  • prop_static_mesh_asset (StaticMesh): [Read-Write] Prop mesh to preview

  • socket_name (Name): [Read-Write] Source skeletal mesh bone to attach prop to

property attach_transform: Transform

[Read-Write] Local transform of prop relative to attach bone

Type:

(Transform)

property prop_anim_is_looping: bool

[Read-Write] Prop mesh to anim sequence is looping

Type:

(bool)

property prop_anim_sequence: AnimSequence

[Read-Write] Prop mesh to anim sequence

Type:

(AnimSequence)

property prop_anim_start_time: float

[Read-Write] Prop mesh to anim sequence start time

Type:

(float)

property prop_skeletal_mesh_asset: SkeletalMesh

[Read-Write] Prop mesh to preview

Type:

(SkeletalMesh)

property prop_static_mesh_asset: StaticMesh

[Read-Write] Prop mesh to preview

Type:

(StaticMesh)

property socket_name: Name

[Read-Write] Source skeletal mesh bone to attach prop to

Type:

(Name)