unreal.PropsInfo¶
- class unreal.PropsInfo(prop_static_mesh_asset: StaticMesh = Ellipsis, prop_skeletal_mesh_asset: SkeletalMesh = Ellipsis, socket_name: Name = 'None', attach_transform: Transform = Ellipsis, prop_anim_sequence: AnimSequence = Ellipsis, prop_anim_start_time: float = 0.0, prop_anim_is_looping: bool = False)¶
Bases:
StructBaseProps Info
C++ Source:
Plugin: RelativeIKOp
Module: RelativeBodyAnimUtils
File: RelativePropsAnimModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
attach_transform(Transform): [Read-Write] Local transform of prop relative to attach boneprop_anim_is_looping(bool): [Read-Write] Prop mesh to anim sequence is loopingprop_anim_sequence(AnimSequence): [Read-Write] Prop mesh to anim sequenceprop_anim_start_time(float): [Read-Write] Prop mesh to anim sequence start timeprop_skeletal_mesh_asset(SkeletalMesh): [Read-Write] Prop mesh to previewprop_static_mesh_asset(StaticMesh): [Read-Write] Prop mesh to previewsocket_name(Name): [Read-Write] Source skeletal mesh bone to attach prop to
- property attach_transform: Transform¶
[Read-Write] Local transform of prop relative to attach bone
- Type:
- property prop_anim_is_looping: bool¶
[Read-Write] Prop mesh to anim sequence is looping
- Type:
(bool)
- property prop_anim_sequence: AnimSequence¶
[Read-Write] Prop mesh to anim sequence
- Type:
- property prop_anim_start_time: float¶
[Read-Write] Prop mesh to anim sequence start time
- Type:
(float)
- property prop_skeletal_mesh_asset: SkeletalMesh¶
[Read-Write] Prop mesh to preview
- Type:
- property prop_static_mesh_asset: StaticMesh¶
[Read-Write] Prop mesh to preview
- Type: