unreal.RadialDamageParams¶
- class unreal.RadialDamageParams(base_damage=0.0, minimum_damage=0.0, inner_radius=0.0, outer_radius=0.0, damage_falloff=1.0)¶
Bases:
unreal.StructBaseParameters used to compute radial damage
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
base_damage(float): [Read-Write] Base Damage: Max damage donedamage_falloff(float): [Read-Write] Damage Falloff: Describes amount of exponential damage falloffinner_radius(float): [Read-Write] Inner Radius: Within InnerRadius, do max damageminimum_damage(float): [Read-Write] Minimum Damage: Damage will not fall below this if within rangeouter_radius(float): [Read-Write] Outer Radius: Outside OuterRadius, do no damage
- property damage_falloff¶
[Read-Write] Damage Falloff: Describes amount of exponential damage falloff
- Type
(float)