unreal.ROscillator¶
- class unreal.ROscillator(pitch=[0.0, 0.0, OscillatorWaveform.SINE_WAVE], yaw=[0.0, 0.0, OscillatorWaveform.SINE_WAVE], roll=[0.0, 0.0, OscillatorWaveform.SINE_WAVE])¶
Bases:
unreal.StructBaseDefines FRotator oscillation.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: MatineeCameraShake.h
Editor Properties: (see get_editor_property/set_editor_property)
pitch(FOscillator): [Read-Write] Pitch: Pitch oscillation.roll(FOscillator): [Read-Write] Roll: Roll oscillation.yaw(FOscillator): [Read-Write] Yaw: Yaw oscillation.
- property pitch¶
[Read-Write] Pitch: Pitch oscillation.
- Type
- property roll¶
[Read-Write] Roll: Roll oscillation.
- Type
- property yaw¶
[Read-Write] Yaw: Yaw oscillation.
- Type