unreal.QuartzQuantizationBoundary
¶
- class unreal.QuartzQuantizationBoundary(quantization: QuartzCommandQuantization = Ellipsis, multiplier: float = 0.0, counting_reference_point: QuarztQuantizationReference = Ellipsis, fire_on_clock_start: bool = False, cancel_command_if_clock_is_not_running: bool = False, reset_clock_on_queued: bool = False, resume_clock_on_queued: bool = False)¶
Bases:
StructBase
struct used to specify the quantization boundary of an event
C++ Source:
Module: Engine
File: QuartzQuantizationUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
cancel_command_if_clock_is_not_running
(bool): [Read-Write] Cancel Command if Clock Is Not Running: If this is true, this command will be canceled if the Clock is stopped or otherwise not runningcounting_reference_point
(QuarztQuantizationReference): [Read-Write] Counting Reference Pointfire_on_clock_start
(bool): [Read-Write] Fire on Clock Start: If this is true and the Clock hasn’t started yet, the event will fire immediately when the Clock startsmultiplier
(float): [Read-Write] Multiplier: how many “Resolutions” to wait before the onset we care aboutquantization
(QuartzCommandQuantization): [Read-Write] Quantization: resolution we are interested inreset_clock_on_queued
(bool): [Read-Write] Reset Clock on Queued: If this is true, queueing the sound will also call a Reset Clock commandresume_clock_on_queued
(bool): [Read-Write] Resume Clock on Queued: If this is true, queueing the sound will also call a Resume Clock command
- property cancel_command_if_clock_is_not_running: bool¶
[Read-Write] Cancel Command if Clock Is Not Running: If this is true, this command will be canceled if the Clock is stopped or otherwise not running
- Type:
(bool)
- property counting_reference_point: QuarztQuantizationReference¶
[Read-Write] Counting Reference Point
- Type:
- property fire_on_clock_start: bool¶
[Read-Write] Fire on Clock Start: If this is true and the Clock hasn’t started yet, the event will fire immediately when the Clock starts
- Type:
(bool)
- property multiplier: float¶
[Read-Write] Multiplier: how many “Resolutions” to wait before the onset we care about
- Type:
(float)
- property quantization: QuartzCommandQuantization¶
[Read-Write] Quantization: resolution we are interested in
- Type: