unreal.QuartzTimeSignature¶
- class unreal.QuartzTimeSignature(num_beats: int = 0, beat_type: QuartzTimeSignatureQuantization = Ellipsis, optional_pulse_override: Array[QuartzPulseOverrideStep] = [])¶
Bases:
StructBaseQuartz Time Signature
C++ Source:
Module: Engine
File: QuartzQuantizationUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
beat_type(QuartzTimeSignatureQuantization): [Read-Write] Beat Type: denominatornum_beats(int32): [Read-Write] Num Beats: numeratoroptional_pulse_override(Array[QuartzPulseOverrideStep]): [Read-Write] Optional Pulse Override: beat override
- property beat_type: QuartzTimeSignatureQuantization¶
[Read-Write] Beat Type: denominator
- Type:
- property optional_pulse_override: Array[QuartzPulseOverrideStep]¶
[Read-Write] Optional Pulse Override: beat override
- Type: